About
My name is Philip Degarmo and I currently work at Bungie as an Engineering Architect on the graphics team. Previously, I was at Rockstar San Diego working on the network team. I use this site to post about things I’m interested in!
Professional Contributions
- Bungie
- Marathon (2026)
- Rockstar Games
- Grand Theft Auto 6
- Red Dead Redepmtion 2
- Grand Theft Auto 5
- Timegate
- Section 8 Prejudice
- Section 8
Open Source
- rafx - PBR renderer implemented in Rust
- hydrate - Content pipeline and tooling
- profiling - Wrapper for instrumented profiling in Rust
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