About

My name is Philip Degarmo and I currently work at Bungie as an Engineering Architect on the graphics team. Previously, I was at Rockstar San Diego working on the network team. I use this site to post about things I’m interested in!

Professional Contributions

  • Bungie
    • Marathon (2026)
  • Rockstar Games
    • Grand Theft Auto 6
    • Red Dead Redepmtion 2
    • Grand Theft Auto 5
  • Timegate
    • Section 8 Prejudice
    • Section 8

Open Source

  • rafx - PBR renderer implemented in Rust
  • hydrate - Content pipeline and tooling
  • profiling - Wrapper for instrumented profiling in Rust
rafx screenshot hydrate editor screenshot